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 How can Roe staff improve the game?

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Isira
Paine
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Paine




Number of posts : 44
Registration date : 2006-08-29

How can Roe staff improve the game? Empty
PostSubject: Re: How can Roe staff improve the game?   How can Roe staff improve the game? Icon_minitimeThu Sep 07, 2006 1:24 am

I think the DP thing is a good idea and I can see where you're coming from seeing as Arty is reaching the end of his reign. But the increased server capacity could eventually end up a problem. First server crashes would happen so often that everyone would eventually just get turned off to hally! Second would you really want any MORE people on the server?
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Isira
Admin



Number of posts : 69
Registration date : 2006-08-28

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PostSubject: Re: How can Roe staff improve the game?   How can Roe staff improve the game? Icon_minitimeThu Sep 07, 2006 2:11 pm

LOL, depends on what kind of ppl it will be and the more the merrier.

And I agree with Arty (as most of us do i think), most of all i want more zones and new mobs, since the game is becoming a bit boring after a while. Furthermore i think that the skins and models need some working on, the toon's faces look somewhat plain for example. BUt i still think that RoE is a great game, especially for a free game.
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artaban
Admin



Number of posts : 59
Age : 38
Localisation : brussels
Registration date : 2006-08-28

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PostSubject: Re: How can Roe staff improve the game?   How can Roe staff improve the game? Icon_minitimeThu Sep 07, 2006 2:36 pm

could also do something about mage valor
like being able to double strike, or refill a tanks valor with the mages one
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http://carebears.conceptbb.com
DeiVeNSouNe




Number of posts : 41
Registration date : 2006-08-28

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PostSubject: Re: How can Roe staff improve the game?   How can Roe staff improve the game? Icon_minitimeSun Sep 10, 2006 3:44 pm

Good ideas, and pain...that thing about server capititie is realy possible...i know games with much better graphics and much bigger with a lot of more people in the server
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Paine




Number of posts : 44
Registration date : 2006-08-29

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PostSubject: Re: How can Roe staff improve the game?   How can Roe staff improve the game? Icon_minitimeSun Sep 10, 2006 3:53 pm

Most of the time it's because they can afford larger servers.
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artaban
Admin



Number of posts : 59
Age : 38
Localisation : brussels
Registration date : 2006-08-28

How can Roe staff improve the game? Empty
PostSubject: Re: How can Roe staff improve the game?   How can Roe staff improve the game? Icon_minitimeSun Sep 10, 2006 11:44 pm

with a patch coming out i'l surely have no prob paying my gentry, this is a really good free game, but needs improvements, lots of missing things that would make the even better
i know that more poeple are waiting for some patch to come out to become gentry, and that way they might be able to afford better servs
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http://carebears.conceptbb.com
Paine




Number of posts : 44
Registration date : 2006-08-29

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PostSubject: Re: How can Roe staff improve the game?   How can Roe staff improve the game? Icon_minitimeMon Sep 11, 2006 2:51 am

heh heh I doubt I ever will be gentry.....bonuses are really good but I'm not good at convincing parents to pay. No
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Sofokles




Number of posts : 9
Age : 46
Localisation : Frankfurt main germany
Registration date : 2006-08-28

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PostSubject: some items list   How can Roe staff improve the game? Icon_minitimeWed Oct 04, 2006 6:52 pm

i found this on the web maybe it helps some one


[Potion] Dwarven Grog: +50 STR, -100 INT, +150 Armorsmithing, +150 Weaponsmithing [2 hr]
[Potion] Pasty Black Ichor: +50 STR, -100 INT, +150 Armorsmithing, +150 Weaponsmithing [2 hr]

[Belt] Belt of the Delerious Amardillo: -10 INT, +5 Armor
[Belt] Belt of Lifting: +700 to maximum encumbrance (carry, not armor)
[Belt] Belt of Travelling: +2500 to maximum encumbrance (carry, not armor)
[Belt] Monk's Belt: +15 Dual Weapon, +15 Staff, +15 Unarmed
[Belt] Giant's Bone Ring: +10 STR
[Belt] Girdle of Fortitude: +5 STR, +15 CON
[Belt] Belt of Sturdiness: +15 STR, +15 Shield
[Belt] Gressil's Belt: -100 Bargain, +3 hp regen, +2 bp regen (also reported as +3 mp/+2 bp regen)

[Bracelet] Bracelet of Zroe's Favor: +2 DEX
[Bracelet] Bracelet of Gemmik's Favor: +2 STR
[Bracelet] Death Bringer Bracelet: +10 Polearm, +10 Armor
[Bracelet] Bracelet of Ponderous Might: +5 STR, -5 INT, -5 DEX
[Bracelet] Ancestral Bracelet: +10 Shamanic, +10 Camping
[Bracelet] Bracelet of Insight: +10 INT, +15 Lore, +10 Summoning
[Bracelet] Bracelet of Anger: +10 STR, +10 CON, -5 MP Regen (one report of a -3 MP version, but mine are all -5 MP)
[Bracelet] Bracelet of Potency: +15 STR, -1 MP regen
[Bracelet] Bracelet of Dark Insight: +10 INT, +25 Lore, +15 Summoning

[Bracer] Bracers of Unexceptional Aim: +1 Bow, +1 Crossbow, +1 Sling, +1 Thrown
[Bracer] Bracers of Tribulation: +5 INT, -5 CON, -5 STR
[Bracer] Bracers of Ambidexterity: +25 Dual Weapon, +5 Dex
[Bracer] Bracers of Chaos: +15 to one skill (randomized when you log-in, or trade -- NOT just unequip/re-equip!)
**Note: Some report getting only random weapon skills; some non-weapon only; some any
[Bracer] Garnet Bracers: +10 Focus, +15 Sorcery, +10 Spellcasting
[Bracer] Norite Bracers: +8 STR, +8 CON, +15 Conjuration, +15 Weaponsmith, +15 Armorsmith, +10 Armor (?)

[Cloak] Decorated Cloak: +3 all stats
[Cloak] Lycaon's Cloak: +6 CON
[Cloak] Erosian Cloak: +10 STR, +10 INT, +10 Shamanic
[Cloak] Cloak of the Dark Lord: +20 STR, +20 DEX, +30 Necromancy

[Earring] Earrings of Mediocrity: +1 to all spell schools
[Earring] Earrings of the Acolyte: +15 one spell school
[Earring] Earrings of Chaos: +15 to one magic skill (randomized when you log-in, or trade -- NOT just unequip/re-equip!)
[Earring] Earrings of the Eagles Eyes: +15 to Archery/Crossbow/Sling/Thrown, +20 to Focus/Scouting
[Earring] Earrings of Defense: +15 CON, +15 Shield
[Earring] Earrings of Strength: +15 STR

[Necklace] Think-Fang: +1 MP regen
[Necklace] Kobold Bead Necklace: +5 Camping, +1 HP regen, +1 BP regen
[Necklace] Choker of Stoic Inconvenience: +5 CON, -5 DEX, -5 INT
[Necklace] Amulet of Swiftness: +4 DEX
[Necklace] XXXXXXXX's Necklace: +5 to one spell school (Bard's, Conjurer's, etc.)
[Necklace] Necklace of the Fang: +15 Druidic, +15 Scouting
[Necklace] Ancestral Amulet: +5 STR, +10 Sword (maybe used be to +10 Armor instead??)
[Necklace] Aragonite Silver Amulet: +10 INT
[Necklace] Corruption's Price: +10 STR, +5 Shaman, Summon Skeletal Warrior
[Necklace] Amulet of Evasion: +5 DEX, +15 Dual Wield, +2 Evasion
[Necklace] Vibrant Charm: +15 INT, +15 Spellcraft, +15 Calligraphy, +15 Lore

[Ring] Ring of Adequacy: +1 all melee skills
[Ring] Ring of Adroitness: +2 DEX
[Ring] Ring of Resilience: +2 CON
[Ring] Ring of Intuition: +2 INT
[Ring] Ring of Iron: +2 STR
[Ring] Ring of the Willow's Might: +5 DEX, -5 STR, -5 CON
[Ring] Adventurer's Ring: +1 all stats
[Ring] Vestrondar's Signet Ring: +1 all stats, +3 Sword
[Ring] Gentry Ring: +6 Armor, +6 Spellcraft, +6 Focus, Teleport to Founder's Isle
[Ring] Norite Ring: +25 Armorsmith, +25 Weaponsmith, +20 Conjuring, +15 Hammer

[Axe/1] Blacksteel Serrated Axe: Chop +40, Thrust +20, Unholy +20; STR 80; +4 Summoning
[Axe/1] Havoc: Chop +50, Acid +310; STR 95; +15 Axe, +15 Shield

[Axe/2] Yaghru's Axe: Chop +75; 60 STR; Summon Gobling Shaman (10x/ever)
[Axe/2?] TrollHewer: Chop +150, Acid +75; 120 STR

[Bow] Pixie Bow: Accuracy 139%, Damage Multiplier 1.20 (only fires Pixie arrows); 25 STR

[Dagger] Left Hand of Goknir: Thrust +35; STR 35; -10 INT, +5 Dagger, +10 Dual Weapon
[Dagger] Limerick: Thrust +35; +6 Bardic
[Dagger] Pixie Sword: Slash +80; STR 28; +5 DEX, +5 Sword
[Dagger] Blacksteel Serrated Kris: Slash +20, Thrust +40, Unholy +20; 55 STR; +2 Summoning
[Dagger] Dragon's Tooth Dagger: Thrust +55; 25 STR; +5 INT, +5 Spellcraft
[Dagger] Sashite Fang: Thrust +120, Unholy +80, Drain +40; 57 STR; +10 Necromancy (may also be a +80 Chop version)

[Hammer/1] Maquahuitl (Obsidian Club): Bash +70, Slash +70, Thrust +50; 90 STR
[Hammer/1] Forge Mate: Bash +245, Burn +70; 95 STR; +20 Armorsmith. +20 Lapidary, +20 Weaponsmith

[Hammer/2] Hobgoblin Maul: Bash +125, Shock +25; 140 STR

[Polearm] Caeria's Polearm: Chop +30, Slash +20; 40 STR; +10 DEX, +10 Polearm
[Polearm] Kashka's Glaive: Chop +55, Slash +45; 40 STR; +25 Bargaining, Summon Kobold (3x/day)
[Polearm] Glethen's Polearm: Chop +125 (+131@105%); +5 STR, +5 Polearm
[Polearm] Starlight: Chop +150, Slash +75, Holy +75; 40 STR
[Polearm] Inferno: Chop +75, Burn +225; 100 STR

[Shield] Chimalli Shield: Shield Bonus 115; 11/11/10, 10/10/10, 10/10/10; 75 STR, 75 Shield
[Shield] Elenthain's Protection: Shield Bonus 425, Block Bonus 20; 25/25/38, 24/24/38, 24/24/38; 220 STR, 350 Shield; +8 DEX, +15 Shield

[Spear/1] Tepuztopilli (Obsidian Spear): Slash +60, Thrust +110; 90 STR
[Spear/1] Blackened Spear: Thrust +40, Burn +25; 50 STR
[Spear/1?] Spear of Lycaon's Children: Slash +45, Thrust +150, Spectral +25; 140 STR

[Staff] Kobold Apprentice's Staff: Bash +15; 10 STR; -5 Bardic, -5 Druidic, -10 Shamanic, +1 Spellcraft, +1 Focus
[Staff] Kahl's Staff: Bash +25; 20 STR; +2 Ill, +2 Summoning, +2 Focus, +2 Spellcraft, -5 Conjuration, -5 Illusion, -15 Shamanic, -10 Druidic, -10 Bardic; +1 MP regen, Recharge Mana (2x/ever)
[Staff] Staff of Light: Holy +5; +10 Sham, -20 Nec, -15 Sorc, -15 Summ, +2 MP regen
[Staff] Staff of Skulls: Bash +15; 5 STR; +6 Nec; +1 MP Regen
[Staff] Aristian Staff : +15 Druid, +5 Spellcraft, +5 Focus; two variations reported: 5 charges of Resurrect and +20 First Aid |OR| no Res. but +10 Archery and +10 Crossbow [anon, another anon, PingPong]
[Staff] Apprentice's Staff: Bash +5; 10 STR; +1 Focus, +1 Spellcraft
[Staff] Neophyte's Staff: Bash +5; 10 STR; +2 Focus, +2 Spellcraft
[Staff] Adept's Staff: Bash +5; 10 STR; +4 Focus, +4 Spellcraft
[Staff] Wizard's Staff: Bash +5; 10 STR; +8 Focus, +8 Spellcraft
[Staff] Magi's Staff: Bash +5; 10 STR; +16 Focus, +16 Spellcraft
[Staff] Archmagi's Staff: Bash +5; 10 STR; +32 Focus, +32 Spellcraft

[Sword/1] Blackened Sword: Slash +40, Unholy +25; 40 STR
[Sword/1] Gentry Blade: Slash +70 (+105@150%); 15 STR; +8 Bargaining, +8 Lore, +8 Sword
[Sword/1] Flametongue: Slash +40, Burn +40; STR 50
[Sword/1] Steel Bastard Sword: Chop +95, Slash +115; STR 100
[Sword/1] Steel Broadsword: Chop +240, Slash+50; STR 140
[Sword/1] Rapier of Quickness: Slash +83, Thrust +248 (+103/+310@125%); 40 STR; +15 DEX, +20 Sword (one report also has +10 Shield, but this has not been the case for any of the rapiers I've had a look at (three of them))

[Sword/1] Anquish: Burn +250, Unholy +250, +5 HP regen, -6 MP regen, -4 EP regen; +50 Sword, +2 Evasion; 300 STR <by Drusek>

[Sword/2] Kraaj's Blade: Chop +45, Slash +105 (+47/+110 @105%); 40 STR
[Sword/2] Aria: Chop +30, Slash +95; 100 STR; +10 Bardic, +DEX buff (7x/ever)
[Sword/2] Hobgoblin Blade: Chop +25, Slash +125, Freeze +25; 140 STR
[Sword/2] Steel Golem Blade: Chop +75, Slash +250, Freeze +50; STR 180

[Un] Balars' Horns: Slash +50, Thrust +15; 55 STR; +2 DEX, +2 Unarmed, +2 Dual Weapon
[Un] Hobgoblin Katar: Thrust +80, Burn +20; 75 STR
[Un] Gressil's Claw: Slash +300, Unholy +150, Drain +150; 250 STR; -6 MP regen, -4 MP regen

[Chest] Funeral Wrap: 2/1/2, 3/2/3, 6/4/10; 10 STR, 0 Armor
[Chest] Demon Breastplate: 26/18/50, 13/9/16 (Burn 26/18/50), Holy 0/0/-25, Unholy 26/18/50, Drain/Spec 8/6/12; +30 STR; 280 STR, 300 Armor, Enc 126 <by Drusek>
[Hands] Gauntlets of the Healer: 1/1/1*, 0/0/0, 3/2/5 [*3/2/5 v Thrust]; +10 First Aid; 10 STR, 0 Armor
[Hands] Tailor's Gloves: 3/2/5, 1/1/1, 1/0/1; +10 Tailor; 40 STR, 25 Armor
[Head] Kraaj's Hood: 4/3/7, 1/1/1, 1/0/1; 30 STR, 25 Armor; +5 CON
[Legs] Itchy Pantaloons of Style: 2/2/2, 1/1/0*, 0/0/0 [*3/2/5 v Freeze]; -5 DEX, +15 Bargain; 20 STR, 0 Armor

Apprentice Armor: 2/2/3, 1/1/2, 1/1/2; Armor 0, STR 15, Enc 0
Boots: +2 Focus
Gloves: +2 Spellcraft
Jerkin: +1 MP regen
Pants: +2 Spellcraft
Sleeves: +2 Focus

Acolyte Armor: 4/3/6, 2/2/4, 2/2/4; Armor 0, STR 20, Enc 0
Boots: +5 Focus
Pants: +5 Spellcraft
Gloves: +5 Spellcraft
Sleeves: +5 Focus
Hood: +5 INT
Jerkin: +5 INT, +5 {School}, +2 MP Regen

Adept Armor: 5/4/9; 3/2/6; 3/2/6; MP Regen +3 on Jerkin
Boots: +9 Focus
Pants: +9 Spellcraft
Gloves: +9 Spellcraft
Sleeves: +9 Focus
Hood: +9 INT
Conjuring Jerkin: Conjuring +9, Intelligence +9, Druidic +8 (possible bug), Summoning +5
Druid Jerkin: Druidic +9, Intelligence +9, Conjuring +5, Shamanic +5
Necromancer Jerkin: Necromancy +9, Intelligence +9, Sorcery +5, Summoning +5
Sorcerer Jerkin: Sorcery +9, Intelligence +9, Necromancy +5, Illusion +5
Summoning Jerkin: Summoning +9, Intelligence +9, Conjuring +5, Necromancy +5

Sashite Leather: 11/8/20, 7/5/13, 7/5/13; 40 STR, 25 Armor
Pants: +10 DEX, +10 Armor
Sleeves: +10 STR, +10 Spellcraft
Gauntlets: +10 Dagger, +10 Crossbow
Hood: +15 INT, +10 Focus
Jerkin: +15 DEX, +20 Necromancy
Boots: +10 CON, +15 Stealth

Artisan Armor: 8/6/15, 8/6/15, 5/4/10; 40 STR, 25 Armor
Boots: +10 CON, +10 Stealth
Pants: +10 DEX, +10 Scouting
Gloves: +10 Archery, +10 Crossbow
Sleeves: +10 STR, +10 Spellcraft
Hood: +10 INT, +10 Focus
Jerkin: +10 Hunting, +20 Druidic, Summon Raging Bear (1/day)

Chalite Armor: 10/7/18, 6/4/12, 10/7/18; 40 STR, 25 Armor
Pants: +10 STR, +10 Lore
Sleeves: +10 DEX, +10 Spellcraft
Gloves: +10 Focus, +10 Bargaining
Hood: +10 INT, +10 Spellcraft
Jerkin: +20 Summoning, +20 Alchemy, Summon Greater Imp (1/3 days)
Boots: +10 CON, +10 Enchanting

Lycaon's Armor: 10/7/19, 5/3/6, 3/2/7; 110 STR, 150 Armor
Greaves: +3 DEX
Leggings: +3 STR
Sleeves: +5 Unarmed, +5 Spear, +5 Dual Weapon
Helm: +2 all stats
Gauntlets: +5 Crossbow, +5 Focus
Hauberk: +3 CON, +7 Druidic
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Jose




Number of posts : 8
Age : 46
Localisation : Zwijndrecht (NL)
Registration date : 2006-11-09

How can Roe staff improve the game? Empty
PostSubject: Re: How can Roe staff improve the game?   How can Roe staff improve the game? Icon_minitimeSat Nov 11, 2006 6:48 pm

Hmm, very usefull indeed sofo!!

But almost to be posted on "spam"-forum! Just kidding you, sofo! lol!


Hugs, Jose
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How can Roe staff improve the game? Empty
PostSubject: Re: How can Roe staff improve the game?   How can Roe staff improve the game? Icon_minitime

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